![]() The dark atmosphere is lifted to a degree by a tinkling melody, before the piece becomes more intense at 1:40 with the additions of abrasive synth stabs and high-pitched string pads. "The End is the Beginning (Original Version)" provides an unusually subdued atmosphere for an ending titles cue and sets heavy beats against somber choir pads and strings. The composition's perfect mix of melodic and ambient elements - the piece even incorporates some expertly used rain sound effects - makes this track a joy to listen to. The piece becomes more intriguing still when the opening motif is passed to the synth violins, while the deep strings and the whistle play beautiful countermelodies. ![]() Gloomy strings enter, before a subdued melody is heard on what sounds like a synth woodwind instrument, and then on a whistle. "Rain or Die (Original Version)" is even more atmospheric, beginning with a melancholic, rising and falling motif played on a light, plucked instrument. In its last third, the piece picks up the pace by stripping the cue of its melody, emphasising the percussive elements and adding some synth jabs. Meanwhile, a foreboding low synth drone gives the track an expansive feeling and does a great job in hinting at the immense scope of the events about to unfold. "The Dark Mission (Original Version)" skillfully conveys an atmosphere of sneaking through the corridors of a high-tech office building through its muted five-note melody, laid over a rich bed of choir pads and sometimes booming synth percussion. The three original cues picked for this soundtrack release do a as well a job in representing the game's score as one can hope for. Does the release still warrant a collector's attention? However, in contrast to previous, more extensive albums, The Dark Mission - Music From The Original Perfect Dark Soundtrack only contained six tracks, three original cues and a remixed version of each. Outside of the USA, the score was available only through one of Nintendo of Europe's many soundtrack releases of the late 1990s, which were soon to become increasingly rare. Reviews for Perfect Dark were ecstatic, but despite becoming a multimillion seller and the starting point of a new franchise, the game didn't nearly reach its predecessor's lofty sales figures, nor did it became as much of a cult hit - likely because the Nintendo 64 was already on its way out, being eclipsed by the next generation of consoles.Īs usual for a Rare title of that era, utmost care was lavished on every aspect of the game's production, including its soundtrack, which was made available as an impressive double CD release to subscribers of Nintendo of America's official magazine. Released as the spiritual successor to GoldenEye at the tail end of the Nintendo 64's life cycle, when developer Rare could seemingly not go wrong with any of its projects, Perfect Dark pushed the console to its limits (and arguably beyond, considering the game's occasional frame rate problems).
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